
- #THE MODEL RESOURCE NINTENDO GAMECUBE MKDD DRIVERS#
- #THE MODEL RESOURCE NINTENDO GAMECUBE MKDD UPDATE#
- #THE MODEL RESOURCE NINTENDO GAMECUBE MKDD SOFTWARE#
- #THE MODEL RESOURCE NINTENDO GAMECUBE MKDD PC#
There are a few different hardware variants that add or change features like USB port or automatic voltage selection depending on the game but one of the most recent revisions was the introduction of the “Pro” model.
#THE MODEL RESOURCE NINTENDO GAMECUBE MKDD SOFTWARE#
Software is written in C++ and has pre-compiled executables for Windows but the software may be compiled easily for Linux or Mac devices (though the CartBoy software may be a better option for Macs) though the third party FlashGBX is also a popular option. Nearly all original carts are supported on both devices. Compatibility is mostly the same but the GBx device does support a few carts that the joey gen 3 does not and vice versa. InsideGadgets’ GBxCart RW - This is functionally similar to the Joey gen 3 except that the device is largely open source. When in stock, you can grab one from BennVenn’s website here. Device does not yet support flashing anything other than save files. Recently, flashing support has been added to close the feature gap between gen 3 readers and gen 4 readers. From there, you can just add or copy files to backup ROM/RAM or to restore RAM. When plugged into a computer with a cart inserted, the Joey shows up as a removable drive with the game files on that drive.
#THE MODEL RESOURCE NINTENDO GAMECUBE MKDD DRIVERS#
Unlike the gen 3, this unit does not require installing custom software and using unsigned drivers (on Windows PCs) and thus makes setup and use even easier. This is BennVenn’s “ultra rugged” and “ultra portable” cart reader. When in stock, you can grab one from BennVenn’s website here.īennVenn’s Joey Gen 4: Joey Jr.
#THE MODEL RESOURCE NINTENDO GAMECUBE MKDD UPDATE#
Apparently BennVenn changed his mind though with the eventual update to the Jr, this device will be entirely redundant. Unfortunately, BennVenn has dropped support for this model and discontinued it in favor of the gen 4 reader, the Joey Jr but it is still a very capable and robust reader. It was not the first cart reader and it will not be the last but while it was supported, it featured the best compatibility with all Game Boy cartridges, including support for reflashing bootleg cartridges, and even supports Windows, Linux, and Mac computers. Game Boy, Game Boy Color, and Game Boy Advance Game Pak devices:īennVenn’s Joey Gen 3: Joey Joebags - This is the cart reader that really got the scene moving. Some other readers have more specific or niche functionality but even those readers come at a premium. If you are reading this list and faced with decision paralysis, the GBxCart RW from insideGadgets is widely regarded as the best bang/buck reader for GB. Bolded devices are standalone readers whereas the rest of the devices are typically modified consoles. Finally, some modified or custom games may reflashed with other ROMs or even common bootleg or reproduction games may be reflashed (though compatibility with these varies depending on the specific revision and cart reader and reliability or save compatibility can be lacking).
#THE MODEL RESOURCE NINTENDO GAMECUBE MKDD PC#
Another useful feature of a cartridge reader is that if you backup the ROM of your game, you can then play this game on an emulator on your PC or other device (but this is outside the scope of this wiki). All Game Boy and Game Boy Color games that save use battery backed RAM but only a handful of Game Boy Advance games use a battery backed save. With a cartridge reader, you can backup the save before this happens and restore the save after the battery is replaced. This is useful because some games use a battery for save data retention and when this battery dies or is replaced, the save data will be wiped. Cartridge readers are useful as they allow you to back up the ROM and RAM (save data) or restore the RAM of nearly any game. This section will go over the various methods available to interface directly with Game Boy Game Paks.
